GAMEPAD: { 
    AXES: { 
        EXTRA_1: number; 
        EXTRA_2: number; 
        EXTRA_3: number; 
        EXTRA_4: number; 
        LX: number; 
        LY: number; 
        RX: number; 
        RY: number; 
    }; 
    BUTTONS: { 
        BACK: number; 
        DOWN: number; 
        EXTRA_1: number; 
        EXTRA_2: number; 
        EXTRA_3: number; 
        EXTRA_4: number; 
        FACE_1: number; 
        FACE_2: number; 
        FACE_3: number; 
        FACE_4: number; 
        FORWARD: number; 
        HOME: number; 
        L1: number; 
        L2: number; 
        L3: number; 
        LEFT: number; 
        R1: number; 
        R2: number; 
        R3: number; 
        RIGHT: number; 
        SELECT: number; 
        START: number; 
        UP: number; 
    }; 
} = ...
Type declaration
- AXES: { 
 EXTRA_1: number;
 EXTRA_2: number;
 EXTRA_3: number;
 EXTRA_4: number;
 LX: number;
 LY: number;
 RX: number;
 RY: number;
 }
- EXTRA_1: number
- EXTRA_2: number
- EXTRA_3: number
- EXTRA_4: number
- LX: number
- LY: number
- RX: number
- RY: number
 
- BUTTONS: { 
 BACK: number;
 DOWN: number;
 EXTRA_1: number;
 EXTRA_2: number;
 EXTRA_3: number;
 EXTRA_4: number;
 FACE_1: number;
 FACE_2: number;
 FACE_3: number;
 FACE_4: number;
 FORWARD: number;
 HOME: number;
 L1: number;
 L2: number;
 L3: number;
 LEFT: number;
 R1: number;
 R2: number;
 R3: number;
 RIGHT: number;
 SELECT: number;
 START: number;
 UP: number;
 }
- BACK: number
- DOWN: number
- EXTRA_1: number
- EXTRA_2: number
- EXTRA_3: number
- EXTRA_4: number
- FACE_1: number
- FACE_2: number
- FACE_3: number
- FACE_4: number
- FORWARD: number
- HOME: number
- L1: number
- L2: number
- L3: number
- LEFT: number
- R1: number
- R2: number
- R3: number
- RIGHT: number
- SELECT: number
- START: number
- UP: number
 
Namespace for standard gamepad mapping constants