Variable GAMEPAD_UPDATEConst

GAMEPAD_UPDATE: string = "gamepad.update"

Event for when gamepad button/axis state is updated
Data passed : {number} index
Data passed : {string} type : "axes" or "buttons"
Data passed : {number} button
Data passed : {number} current.value
Data passed : {boolean} current.pressed

GAMEPAD_UPDATE

event

event.on