the function to be executed
device
// small game skeleton
let game = {
   // called by the me.device.onReady function
   onload = function () {
      // init video
      if (!me.video.init('screen', 640, 480, true)) {
         alert("Sorry but your browser does not support html 5 canvas.");
         return;
      }
      // initialize the "audio"
      me.audio.init("mp3,ogg");
      // set callback for ressources loaded event
      me.loader.onload = this.loaded.bind(this);
      // set all ressources to be loaded
      me.loader.preload(game.assets);
      // load everything & display a loading screen
      me.state.change(me.state.LOADING);
   };
   // callback when everything is loaded
   loaded = function () {
      // define stuff
      // ....
      // change to the menu screen
      me.state.change(me.state.PLAY);
   }
}; // game
// "bootstrap"
me.device.onReady(function () {
   game.onload();
});
specify a function to execute when the Device is fully loaded and ready