audio clip name - case sensitive
Optionalloop: boolean = falseloop audio
Optionalonend: FunctionFunction to call when sound instance ends playing.
Optionalvolume: numberFloat specifying volume (0.0 - 1.0 values accepted).
the sound instance ID.
// play the "cling" audio clip
me.audio.play("cling");
// play & repeat the "engine" audio clip
me.audio.play("engine", true);
// play the "gameover_sfx" audio clip and call myFunc when finished
me.audio.play("gameover_sfx", false, myFunc);
// play the "gameover_sfx" audio clip with a lower volume level
me.audio.play("gameover_sfx", false, null, 0.5);
play the specified sound