audio clip name - case sensitive
the x-orientation of the audio source.
the y-orientation of the audio source.
the z-orientation of the audio source.
Optionalid: numberthe sound instance ID. If none is passed, all sounds in group will be changed.
the current 3D spatial orientation: [x, y, z]
Get/set the direction the audio source is pointing in the 3D cartesian coordinate space. Depending on how direction the sound is, based on the
coneattributes, a sound pointing away from the listener can be quiet or silent.