Global flag that indicates if the tile is flipped
True if the tile is flipped anti-diagonally
True if the tile is flipped horizontally
True if the tile is flipped vertically
tileId
tileset
the object type (used internally)
bottom coordinate of the bound
center position of the bound on the x axis
center position of the bound on the y axis
width of the bounds
left coordinate of the bound
right coordinate of the bound
top coordinate of the bound
width of the bounds
x position of the bound
y position of the bounds
add the given bounds to the bounds definition.
Optional
clear: boolean = falseeither to reset the bounds before adding the new vertices
add the given quad coordinates to this bound definition, multiplied by the given matrix
left X coordinates of the quad
top Y coordinates of the quad
right X coordinates of the quad
bottom y coordinates of the quad
Optional
m: anyan optional transform to apply to the given frame coordinates
return a renderable object for this Tile object
Optional
settings: objectsee Sprite
a me.Sprite object
a basic tile object